In regard to the cray city texture stretching on the mountain, this is something that seems like a fundamental flaw in our texture coordinate calculations. This means the resolution of the meta-texture tiles can be adaptive, which gives a trivia solution to handling roads and similar - draw them into the meta texture (or an additional one) adaptively based on distance from viewer, etc. We should create the meta-texture at runtime from the vector data - i.e use CGAL + GDAL to ‘paint’ the vector data into textures as they are needed (note that the corresponding tgdb code already supports gdal optionally ). Landclass editing by the end user can then be made with graphics software, no terragear runs are required.We can easily fit man-made landclasses into the rest of the scenery in a plausible way.We get full control over how the transitions between landclasses look like.By avoiding any mesh subdivisions due to landclasses, the mesh vertex count can be cut (drastically?).Generating an image seems to be much easier than vectorizing complex data structures.The idea is that we move away from vectorized landclasses and encode the information on landclasses in a raster-image (i.e. by moving them to fgdata space:Īs of mid 2016, this is revamped by increasing interest in coming up with texture-based landclass representations: Using the Canvas system for adding geo-referenced textures to the terrain mesh has actually a plethora of potential applications and use-cases in FlightGear, and it could help unify/integrate a number of existing features, and make them much better accessible, i.e. Howto:Extending Canvas to support MathGL.Howto:Extending Canvas to support rendering 3D models.Howto:Use a Camera View in an Instrument.Unifying the 2D rendering backend via canvas.Howto:Project 3D to 2D coordinates on desktop canvas.Howto:Using raster images and nested canvases.Howto:Canvas applications as Nasal submodules. Howto:Creating fullscreen Canvas applications.Howto:Parsing 2D Instruments using the Canvas.Howto:Add a 2D canvas instrument to your aircraft.Howto:Dynamic Liveries via Canvas (new).Howto:Creating a Canvas GUI dialog file (New).Howto:Adding a canvas to a GUI dialog (PUI!).Canvas FAQs - frequently asked questions.Canvas Efforts - projects using the Canvas system.Shiva Alternatives - ongoing work for Core Profile support.Canvas News - for the latest developments.Using the World Editor, you can create these airfields and upload them to said gateway to make sure these can be included in future builds of this custom scenery.This article is a stub. Every airfield having a "TODO" marker behind it does not yet exist in the X-Plane scenery gateway we share to provide airport files. The development repository of this custom scenery contains a textfile called "regions.txt" which includes a list of airports/airfields existing in the currently available regions. There are multiple custom sceneries available for different locations in Germany, see Category:Airports in Germany.Ī custom scenery for multiple locations in Germany can be found here.
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